Workspace guides
Project guide
Project Workspace Reference
7.1 Project Overview
Purpose: The project home and current-state summary.
Project Overview can show:
- project name, icon, type, description, and status;
- project phase and progress;
- engine, platform, genre, team size, or discipline-specific equivalents;
- technology, tools, gear, or materials;
- the next event;
- issues, tasks, and assets summary;
- recent activity;
- recent issues;
- starter checklist;
- output tracking where supported;
- linked social campaign or creative project relationships.
The starter checklist can be completed directly on Overview and points into the appropriate Library, Workshop, or Chronicle destination.
7.2 Library
Purpose: The project’s written memory.
Library has three modes:
Project Wiki
For structured and durable documentation:
- categories;
- nested pages;
- page icons;
- cover treatments;
- reorderable navigation;
- Markdown or visual editing;
- heading-based table of contents;
- search;
- read and edit modes.
Good uses:
- game design documents;
- story bibles;
- character profiles;
- production briefs;
- campaign strategy;
- system documentation;
- research;
- lore;
- technical decisions;
- release plans.
Current-label note: The project sidebar calls this area Library, while the current Library tab may display Studio Wiki. The underlying content is still project-scoped. Public documentation should prefer Project Wiki or Library documents until the in-app naming is unified, and should always point out the exact visible label when giving click-by-click instructions.
Writing Studio
For focused long-form writing:
- document creation;
- creator-aware document templates;
- document search;
- word-oriented writing workflows;
- output logging;
- Writing Studio documents kept inside the project.
Templates can adapt to the project type. Examples include:
- Chapter
- Scene
- Outline
- Draft Notes
- Arc Outline
- Release Notes
Quick Notes
For raw ideas, fragments, references, and reminders:
- fast capture;
- creator-aware prompt chips;
- search;
- pinning;
- lifecycle status;
- promotion to Moodboards, Workshop, or docs.
7.3 Workshop
Purpose: Turn ideas into sequenced, visible work.
Workshop provides:
- Kanban Board view;
- List View;
- drag-and-drop status movement;
- searching and filtering;
- task creation and editing;
- priorities;
- due dates;
- tags;
- recurring work.
Recurring schedules currently supported:
- Daily
- Weekdays
- Weekly
- Monthly
Completing a recurring task generates its next occurrence.
7.4 Moodboards
Purpose: Visual shaping and creative direction.
Capabilities include:
- multiple Moodboards per project;
- creator-aware board presets;
- freely positioned cards;
- drag and resize;
- card layering;
- board switching;
- search and management;
- asset and upload-based images;
- promotion into tasks or docs.
Card types:
- Image
- Text
- Link
- Note
- Concept
Example board purposes:
- mood and tone;
- character references;
- scene direction;
- album era;
- launch direction;
- thumbnail exploration;
- UI/UX inspiration;
- general concept clustering.
Important distinction: The shipped Moodboards experience is the board-and-card workspace. It should not be documented as a freehand Excalidraw canvas.
7.5 Assets
Purpose: Keep the project’s source material close to its thinking and execution.
Capabilities include:
- app-managed file storage;
- folders and subfolders;
- file upload;
- search;
- file-type filtering;
- grid and list views;
- preview;
- tags;
- image, audio, video, PDF, model, and other file categories;
- sending useful assets into Moodboards.
Local-first note: Media selected by the user is copied or referenced through app-managed local storage appropriate to the desktop application.
7.6 Chronicle
Purpose: Show the project as a story across time.
Chronicle combines:
- changelog entries;
- project events;
- task deadlines;
- creator output logs.
Views:
- Full Timeline — past and future together
- Upcoming — future events and deadlines
- History — past releases and completed movement
- Calendar — month view
Chronicle can visually distinguish:
- milestones;
- releases;
- meetings;
- deadlines;
- shoots;
- recording sessions;
- design work;
- fixes;
- features;
- improvements;
- drafts;
- chapters;
- output sessions.
7.7 Project Badges
Purpose: Show achievements relevant to the selected project’s discipline.
Expanded project types map to compatible badge families. This avoids showing a creator a completely unrelated achievement set.
Examples:
- games use game-development achievements;
- books and serialized fiction use writing achievements;
- films, television, screenplays, theater, and photography can inherit relevant film/video families;
- apps, websites, software, and design systems can inherit software achievements;
- podcasts, music, and some publications can inherit audio or content families.
7.8 Project Settings
Purpose: Configure the project rather than the entire application.
Settings include:
- project name;
- short name;
- description;
- status;
- accent color;
- project icon or custom image;
- progress phase;
- project-type-specific engine or stage;
- genre, category, focus, or discipline;
- team size;
- target release;
- target audience;
- platform or distribution choices;
- technology, tools, equipment, partners, or materials;
- project icon-set preferences;
- read-only project statistics;
- project deletion.
Project statuses:
- Active
- Paused
- Completed
- Archived at the data-model level
Project Types and Discipline Adaptation
KazaKit currently supports 21 project types.
The core information architecture stays consistent, but terminology, starter material, progress phases, prompts, board presets, settings, badges, and some output metrics adapt to the discipline.
| Project type | Designed for | Adapted examples | First-class output logging |
|---|---|---|---|
| Game | Video-game development | Bugs, Game Assets, Game Engine, Development Progress | Not currently assigned a creator-output unit |
| Podcast | Audio podcast production | Feedback, Audio Files, Format, Season Progress | Minutes |
| Photography | Shoots, edits, and delivery | Client Notes, Photo Library, Shoot Stage | Not currently assigned |
| Video Content | YouTube and video production | Feedback, Video Files, Content Type, Channel Progress | Minutes |
| App | Mobile and desktop applications | Bugs, App Assets, Tech Stack, Development Progress | Not currently assigned |
| Website | Website development | Bugs, Web Assets, Tech Stack, Build Progress | Not currently assigned |
| Software Tool | Libraries, CLI tools, and developer software | Bugs & Feedback, Builds & Code, Version Progress | Not currently assigned |
| Movie / Film | Film production | Production Notes, Footage, Production Phase | Not currently assigned |
| TV Show | Television-series production | Episode Notes, Show Assets, Format, Season Progress | Not currently assigned |
| Music | Albums, EPs, and recording projects | Mix Notes, Audio Files, Stage, Album Progress | Minutes |
| Brand / Creative Campaign | Campaigns, launches, and brand work | Feedback, Campaign Assets, Campaign Stage | Not currently assigned |
| Social Campaign | Launch and social planning tied to creative work | Blockers, Marketing Assets, Campaign Phase, Launch Readiness | Not currently assigned |
| Design System / Brand Identity | Visual language, identity, components, and foundations | Design Debt, Design Assets, System Stage | Not currently assigned |
| Theater / Stage Production | Rehearsals and live-production planning | Production Notes, Show Assets, Production Stage | Not currently assigned |
| Screenplay | Script writing | Script Notes, Script Files, Draft Stage | Words, with pages as secondary |
| Book / Novel | Book and novel writing | Editor Notes, Manuscript, Writing Stage | Words, with pages as secondary |
| Serialized Novel | Chapter-based web fiction | Reader Notes, Covers & Promos, Release Stage | Words, with pages as secondary |
| Newsletter / Publication | Essays and recurring publications | Editor Notes, Publication Assets, Publishing Stage | Words, with pages as secondary |
| Course / Educational Product | Courses, workshops, and education | Student Feedback, Lesson Assets, Build Stage | Minutes |
| Comic | Comics and graphic novels | Feedback, Art Files, Production Stage | Pages, with words as secondary |
| Creative Project | Mixed-media or interdisciplinary work | Notes, Project Assets, Creative Progress | Not currently assigned |
Progress Phases
Progress uses six stable percentage bands:
- 0%
- 20%
- 40%
- 60%
- 80%
- 100%
The label for each band changes by project type.
Examples:
- Game: About to Start → Gaining Momentum → Core Build → Feature Complete → Polish & Ship Prep → Shipped
- Movie: Development → Pre-production → Production → Post-production → Distribution Prep → Released
- Book: Outlining → First Draft → Deep in Draft → Revisions → Edit & Proof → Published
- Music: Writing Sketches → Tracks Forming → Recording → Mix & Master → Art & Rollout → Out Now
- App: Kickoff → Foundations → Core Features → Beta Ready → Store Prep → Released
- Comic: Script & Thumbnails → Pages Underway → Halfway Art → Finishing Pages → Letters & Export → Published
- Creative Project: Gathering Ideas → Exploring → Taking Shape → Deep Work → Refining → Complete
Creator Families
Some creator-aware prompts, board presets, and badge compatibility operate through broader families:
- Game
- Book and writing
- Film
- Music
- Video
- Product and software
- Podcast
- Comic
- Generic creative work
This lets related project types receive useful defaults without pretending that every discipline has an entirely separate application.